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Old Jul 06, 2007, 11:13 PM // 23:13   #1
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Default Cleric

Cleric (C):
-"The Miracle Prophet"
Prophets of Death and Life


Story/Background:
Coming Soon^^!..


Skill and Boss Color:
-Crimson Red


Emblem:
-C. Red Bible


Followed God/ess/s:
-Dwayna and Kormir


Racial Availability:
-Human


Health and Energy:
-Maximum Health 480.
-Maximum Energy 30.
-4 pipes of energy.


Armour:

Headgear
-Pope's Hat/Nun's Veil

-Starter Armor: AL 15
-Low: Al 20-30
-Medium: AL 40-50
-Maximum: AL 60

Insignia:

Preacher's
-Bonus Armor +5 (While Equipping 1 or more Prayers)
Armor +5 (While Equipping 2 or more Prayers)
Armor +5 (While Equipping 3 or more Prayers)

Anointed's
-Bonus Armor +5 (While Affected by 1 or more Prayers)
Armor +5 (While Affected by 2 or more Prayers)
Armor +5 (While Affected by 3 or more Prayers)


Weapon:

Staff
Holy Damage 11-22 (req.9 Miracle/Intervening/Prophetic/Apocryhal Seremons)
Energy +10
Two-Handed

Wand/Focus
" Damage 11-22 ( " )
Energy +12
One/Off Handed


Premise:
Coming Soon^^!..


Attribute:

Miracles(Primary)
-For each rank of Miracle, Whenever your Enchatment ends on an Ally that Ally is Healed for 5 Health and you gain 0.50 Energy.

Intervening Sermon
-Specializes on Healing and Summoning Supportive Angels and Valkries..

Prophetic Sermon
-Specializes on Long-Team Buffs and Support and Auto-Heal.

Apocryphal Sermon
-Specializes on Summoning Damaging Valkyries.


Skill Listing:

Miracles(Primary)

Miracle's Prayer[Elite]
-Prayer, 2c|25r : For 10-30 seconds, Whenever an Enchantment ends on Target Ally that Ally gains 15-60 Health. Whenever an Enchantment ends on that Ally you lose 25-10 Energy.

Hearty Angel's Intercession
-Prayer, 5c|45r : Summon a Lv.(1-18) Heart Angel on Target Ally, That Angel heals for 5-25 Health each second on Target Ally, While that Angel is Alive. When the Angel Dies you lose 15 Energy and the Prayer Ends.

Summon Shield Valkyrie
-Prayer, 5c|60r : Summon a Lv.(1-20) Shield Valkyrie on Target Ally, on Target Ally. That Ally gains 1-10 Armor Absorption and the Valkyrie gains 10-25 Armor Absorption. Whenever that ally takes Damage the Valkyrie takes 75% of it (Chance: 25%), While the Valkyrie is Alive. When the Valkyrie Dies you lose 25 Energy and the Prayer Ends.

Intervening Sermon

Benevolent Angel's Presence[Elite]
-Prayer, 5c|25r : Summon a Lv.(1-15) Benevolent Angel on Target Adjacent Allies. When Affected Allies Health reaches Below 50% Affected Allies are healed for 40-125 Health but Benevolent Angel takes 150-75 Damage, While Angel is still Alive. When the Angel Dies you lose 25 Energy and the Prayer Ends.

Intervention
-Enchantment Spell, 5e|1c|15r : For 10-30 seconds, Next Time Target Ally's Health reaches Below 50% that Ally is healed for 60-150 Health.

Immaculate Angel's Aid
-Prayer, 2c|20r : Summon a Lv.(1-15) Immaculate Angel on Target Ally. That Ally gains +5-15 Health Regeneration but 33% Damage this Angel takes is redirected to Target Ally, Whle this Angel is Alive. When this Angel Dies you lose 10 Energy and this Prayer Ends.

Prophetic Sermon

Liturgy of The Word[Elite]
-Prayer, 5c|60r : For 10-60 seconds, Adjacent Allies cannot take damage more than 25-10% of thier Health. Whenever a Damage is Prevented you lose 10-5 Energy. This ends when you'r Health reaches 0 or when Time ends.

Revelations
-Enchantment, 15e|2c|50r : For 5-30 seconds, Party Members gain 25% more Health when Healed.

Vision of the Messiah
-Enchantment Spell, 10e|3c|45r : For 10-30 seconds, Party Members deal 33% Lesser Damage but gains 50-250 Maximum Health.

Apcryphal Sermon

Call Apocryphal Valkyrie[Elite]
-Prayer, 4c|50r : Summon a Lv.(1-24) Apocryphal Valkyrie. The Valkyrie suffers from Burning and Does Nothing while it's Alive. When the Valkyrie dies, Adjacent Foes take Holy Damage with the Damage it took while it was still Alive (Maximum 175 Holy Damage, Does not include Damage took from Burning). When the Valkyrie dies you lose 15 Energy.

Banishing Valkyrie's Fury
-Prayer, 3c|25r : Summon a Lv.(1-17) Banishing Valkyrie on Target Ally. Whenever Target Ally takes Damage the Attacker Suffers from 15-50 Holy Damage if it was a Summoned Creature that Creature Dies, While the Valkyrie is Alive. When Valkyrie dies you lose 15 Energy and Prayer Ends.

Usher Valkyrie of Death
-Prayer, 3c|45r : Summon a Lv.(1-13) Valkyrie of Death on Target Ally. When that Valkyrie dies Adjacent Foes take 15-75 Holy Damage and suffers from Burning for 1-5 seconds. When Ally dies Valkyrie Dies. When Valkyrie Dies you lose 20 Energy and Prayer Ends.


Functions:
Coming Soon^^!..

Prayer System
-Prayers System are Like Long-Team Buffs/Supports but it costs no Energy but when the Prayer's Effects worns-off you lose Great ammount of Energy.



Angel System
-Unlike Minnions Angels are used for Healing and Support. While Minnions are used for Damage and Mobbing.



Valkyrie System
-The Valkyrie are like the Shield and Sword. They can act as a Bonder, Tank or Enchanter(Shield). And also as a Bodyguard, Attacker and Caster(Sword).


Strengths:
Coming Soon^^!..


Weaknesses:
Coming Soon^^!..


Pictures:



__________________________________________________ ________________________

Inspired by SC's Sybil^^!..

Last edited by [M]agna_[C]arta; Jul 25, 2007 at 01:35 PM // 13:35..
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Old Jul 07, 2007, 02:16 AM // 02:16   #2
Jungle Guide
 
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Seems a bit like the monk, but also, very interesting. My thoughts on Miracle, change name to Miracles, and make the health every 2 ranks at 10 health, and the energy at 2 every 3 ranks. Also, since they are called "sermons" maybe you should add some shouts, since sermons are spoken as well as the enchantments. You also REALLY need to balance ur skills.
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Old Jul 07, 2007, 02:34 AM // 02:34   #3
Desert Nomad
 
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I don't find anything overpowered.
Can you please list down the skills which seem overpowered and why^^.
And I might able to fix it.
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Old Jul 08, 2007, 12:07 PM // 12:07   #4
Desert Nomad
 
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Valkyrie Implmented^^!..
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Old Jul 08, 2007, 11:18 PM // 23:18   #5
Desert Nomad
 
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I can say it only again - Valkyries don't fit to GW, nor to GW2 !!
Valkyries will bring only great confusion to the whole God System of GW... and make no sense in the history and world of GW

PS: when u want valkyries so badly, then stay at Ragnarok Online, where u have the gif pictures from.
There they fit, cause its a game of the norse mythology -.-

Last edited by Phoenix Tears; Jul 08, 2007 at 11:20 PM // 23:20..
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Old Jul 09, 2007, 11:26 AM // 11:26   #6
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all i have to say is 4 letters and a symbol:
mo/rt
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Old Jul 09, 2007, 04:18 PM // 16:18   #7
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They have a good point. It's a bit too similar to the monk and the ritualist. Seems like a cool class idea, but it needs to be different than the other classes.
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Old Jul 10, 2007, 02:27 AM // 02:27   #8
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Magna seriously a lot of these classes seem to be a combination of other already existing classes (except your muskateer, I still say guns in gw or gw2 would make it like D&D). Take a look at some of my classes, a few of them have some aspects of other classes already in gw but a majority of it was made off the top of my head (in the psycho zone in other words). Next time you make a concept class do what I do, think about every other game you've ever played but guild wars and what you wanted to see in them (it'll help trust me, just don't trust me too much or you'll go insane xD)
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Old Jul 10, 2007, 09:35 AM // 09:35   #9
Desert Nomad
 
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I dunno why you people think this is a Mo/Rit.
Don't you see the Roleplay?
Unlike Rits and Monks, the Cleric uses Enchantments which heals allies when their health reaches a Specific Point and they don't Heal Spike = p!
And for the Rit's Spirits, Hello!. Don't you see the Spirit of the Rit's are used for the Whole Party like Recuperations it affects all Allies.
Valkyrie's Intervention is like an Enchantment which has a health = p.
And Angel's Intervention, yeah it's kinda like Preservation but this one is Mobile and Nerfed = p.
And for Prayers, These Skills have no Energy Cost but the Energy Cost comes later = p.

Don't you see The Cleric's Skills only works after a Specific Point like it's Healing Enchants(Health), Prayers(Energy), Apocryphal Hexes(Damage after seconds).

And for Valyries, You might be right^^.

Last edited by [M]agna_[C]arta; Jul 10, 2007 at 09:42 AM // 09:42..
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Old Jul 10, 2007, 03:01 PM // 15:01   #10
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Well that's extremely powerful, you realize. Who would want to be a monk if they could be a cleric, healing always when needed and never too late, because it would be done automatically.

And no, you're right there are differences, and there certainly aren't spirits like ritualist, but be more general than that. There are two healing classes. You want to make another healing class. It's not something original.

I can understand something that would benefit the whole team, but I'd have to probably do it in a way other than healing for it to be original.
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Old Jul 20, 2007, 02:00 PM // 14:00   #11
Desert Nomad
 
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Added more Angel and Valkyrie Skills^^!..
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